AI Insights · Timothy · January 2022
Top 5 Low Poly Games on Android in the US: Q4 2021
Explore the performance of the top 5 low poly games on Android in the United States during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 low poly games on the Android platform in the United States showcased varied performance across downloads, revenue, and active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
Roblox demonstrated a dynamic quarter with significant fluctuations in weekly revenue. Starting the quarter with around $2.4M, revenue saw a dip mid-quarter, reaching its lowest at approximately $1.2M but surged dramatically to close the year at about $2.9M. Weekly downloads began at 146K, dipped to around 94K in late October, and then climbed to nearly 197K by the last week of December. Active users followed a slightly decreasing trend initially, from 13.4M to about 11.8M, but rebounded to finish the quarter at approximately 12.4M.
Idle Lumber Empire experienced a notable rise in weekly revenue, starting at around $65K and ending at approximately $171K. The game saw a varied pattern in downloads, beginning the quarter with 56K, dropping to around 21K in mid-November, and then increasing to nearly 59K by the end of December. Active users decreased from 114K in late September to around 67K in late November, but showed an upward trend towards the end of the year, reaching 112K.
Egg, Inc. had a steady decline in weekly revenue, starting at around $95K and ending at approximately $75K. Downloads remained relatively stable, averaging around 30K weekly, with minor fluctuations. Active users saw a gradual decrease from around 666K to 578K over the quarter.
Dude Theft Wars FPS Open world showed modest revenue growth, starting at $218 and peaking at $590 in late November. Weekly downloads increased from 13K to nearly 30K by the end of December. Active users also rose, beginning at 35K and reaching approximately 56K by the end of the quarter.
Art of War: Legions maintained a consistent revenue stream, starting and ending the quarter at around $236K. Weekly downloads saw a slight drop, beginning at 29K and ending at 25K. Active users fluctuated, starting at 225K, dipping to around 151K in late October, and then climbing back to approximately 190K by the end of December.
For more insights and detailed data, visit Sensor Tower.